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-
- *****
- * The 8 player characters contained in these writings are copyright
- * 1992 by Thomas Miller. Any resemblance to persons or characters
- * either real or fictional is utterly coincidental. Copying and/or
- * distribution of these stories is permissible only under the one
- * condition that no part of them will be used or sold for profit.
- * In that case, I hope you enjoy them.
- *****
-
- ------------------------------------------------------------------
- THE PARTY (temporarily split up; this is the "sea" group):
-
- Belphanior, 6th/6th/7th level high elf fighter/mage/thief (CN)
- Ged, 7th/7th level grey elf priest/mage of Boccob (NG)
- Mongo Thunderhead, 8th level dwarf fighter (CG)
- Rillen, 8th level human fighter (N)
- ------------------------------------------------------------------
- Date: 1/7/571 C.Y. (Common Year)
- Time: evening
- Place: a lost city buried beneath part of the Suss Forest
- ------------------------------------------------------------------
-
-
-
- LIX. Juggernaut!
-
-
-
- The party has explored a bit of this level, and now faces an
- eastward passage which branches into three others.
-
-
-
-
- party's |_____________________________ N
- current *> _______ ______ ______ | W+E
- location ______| | | | | | S
- | | |
- |______\ |
- ______| |
- | ____ |
- __| |__ | |
- | | | |
- |_______| | |
- __| |__
- | |
- | |
- |________|
-
-
-
- Mongo: Well. this is simple enough. (takes the first of the
- passages to the right, the closest) Hey, how about that? A
- door! (touches the old, crusty wooden door, which collapses
- at the slight touch) Well, shit. It's rotten.
- Ged: (enters the room, scanning it) No evil, no traps. This
- room is dead.
- Belphanior: (remembers that his detect undead spell is still
- in effect) No, it's not. I detect no undead. (looking for
- secret exits) Must have been a storeroom.
- Rillen: To store air in, maybe. (they leave, and continue
- southward, taking the next side passage)
- Belphanior: (looking into a small open room ahead) It's a
- green room.
- Mongo: No kidding...
- Ged: Yah! Watch it, there! That's green slime on the walls!
- Rillen: Slime?
- Belphanior: (backs off) Yeah, so it is. I say we retreat and
- blast the whole room from afar.
- Ged: Whatever.
- Mongo: We sure can't walk around in _there_. It's totally
- coated, walls, floor, and ceiling.
-
- They backed up, but decided not to waste a spell - unless the
- slime followed them, or something unusual like that. There was
- one more room to the south of this passage, which had some junk
- littering the floor - a broken arrow, a dagger hilt, a cracked
- and empty flask, and a rusty helm with a lethal-looking dent in
- it. None of this junk seemed worth salvaging, so the foursome
- returned to the main passage, and proceeded down the next tunnel.
-
-
-
-
- |
- PREVIOUSLY |_____________________________ N
- EXPLORED ________ ______ ______ | W+E
- AREAS _| ______| | |d |__ | | S
- | a | | __| \__|
- |______\ | |__\ |__
- ______| | __| \__| a = empty storeroom
- | ____ | |__\ |__ b = green slime room
- __| |__ | | __| \__| c = junk room
- | b | | | |__\ |_ d = party's current location
- |_______| | | | | (headed southward)
- __| |__ |____|
- | |
- | c |
- |________|
-
-
-
-
- Mongo: A new door. All right! (kicks open a door to his left,
- revealing a small, cubical crypt beyond) Phew! Something's
- rotten in here.
- Belphanior: Undead! There are undead within!
- Ged: Aha! I knew it!
- rotting corpse: AAAUUURRRR! (shambles toward the party)
- Rillen: I guess we did not catch _him_ sleeping...
- Ged: (brandishing his holy symbol of Boccob) Back, scum!
- zombie: Aur?! (disintegrates into a pile of dust)
- Ged: Ha! That showed him!
- Rillen: Another one bites the dust.
- Mongo: Good going, Ged. (peeps into the room) He's got some
- kind of coffin-thing.
- Belphanior: (examining an old wooden box) Nothing here. No
- hidden loot, nothing. Damn! (kicks the coffin, and it falls
- into rotten pieces)
- Mongo: Let's check the next room.
- Ged: Try the handle first this time. Maybe it's unlocked.
- Mongo: Hrmph. (opens the next door, revealing another, identical
- crypt) Hey! There's another thing in here! (bashes a rotting
- fiend who leaps upon him) Help!
- Ged: (sticks his holy symbol right in the thing's face) Begone,
- foul one!
- ghoul: (recoils, and flees)
- Belphanior: (noting that he can detect the undead with his spell
- even as it runs by him) Undead? (slashes the ghoul with his
- sword, chopping a leg off and sending the thing to the floor)
- Mongo: Right on! Don't let it get away! (hurls his hammer,
- striking the monster in the back of the head and splattering
- Belphanior with rotting grey matter)
- Belphanior: Thanks.
- Mongo: At least he - it - won't get away and attack us later.
- We don't want that to happen...(catches his hammer)
- Ged: Bah. Boccob's raw power proved too much for the fiend.
- His doom was imminent.
- Belphanior: (wiping gore from his cloak) Ugh. Perhaps I shall
- someday invent an anti-undead-guts spell.
- Rillen: (to Belphanior) Do you detect undead _now_?
- Belphanior: Very funny.
- Mongo: (searching the small room) Nothing. Again. I guess
- these guys weren't too important or rich when they were alive.
- Ged: (enthused by his undead-turning prowess today) Let's get
- on with it, and search the other rooms!
- Mongo: (opens the next room - there are six doors, total)
- Belphanior: (concentrating, notices that he can detect the
- undead beyond _through_ the door) Uh-
- scrawny humanoid: (shuffles toward the party, hissing) Ssss!
- Belphanior: Undead!
- Rillen: Why did you not tell us? (raises his staff)
- Ged: Out of the way! (faces the thing, glowing holy symbol
- held before him) Back to hell, red-eyed undead!
- wight: (flees into a corner)
- Mongo: We need to kill that thing!
- Belphanior: (dashes over and backstabs the wight, wounding it
- seriously)
- Ged: No, you fool! The turning is undone once we bother it!
- Now it will attack again!
- Mongo: No it won't. (fires his hammer, slaying the creature)
- Ged: Oh.
- Belphanior: (searching) No loot.
- Ged: That's okay. Strictly speaking, we're not graverobbers.
- Rillen: Hmm.
- Belphanior: We're not?
- Ged: Of course not.
- Belphanior: Oh. Well, then, I will think of any treasure gained
- as...tax.
- Ged: Whatever turns you on. Let's get into the rest of these
- rooms.
- Mongo: (moving to the fourth of the six doors)
- Belphanior: Wait. I detect undead beyond.
- Mongo: Snort! (kicks the door down, revealing a dark, shadowy
- form poised to strike) Aaaah! (quickly hurls his hammer at
- the creature, but misses!) Huh?
- Rillen: You missed.
- Belphanior: (sword raised) You missed.
- Ged: Boccob! (raises his holy symbol) Begone! Flee, vile one!
- wraith: (hesitates - then flits to a corner)
- Ged: Whew! These undead are getting more powerful.
- Belphanior: Let's take no chances with this one. (he, and Mongo,
- and Rillen all charge the cowering wraith simultaneously, and
- manage to dispatch it quickly)
- wraith: (evaporates)
- Rillen: What a gas.
- Mongo: Bah. These things are no challenge.
- Ged: Oh really? Try fighting without Boccob's power to help you,
- then.
- Mongo: You're on! Let's check the next room. (they do, this time
- using Rillen to open the door and then back away, allowing Ged a
- prime opportunity for undead turning; Mongo holds his hammer at
- the ready next, for backup, and Belphanior stands opposite, for
- backstabbing purposes should anything charge Mongo)
- Rillen: Ready? (opens the next door)
- semi-material man: Die! (floats toward the party)
- Ged: Away! Away! (waves his holy symbol wildly)
- spectre: Hahahahah!
- Ged: Yie! (leaps back)
- Mongo: Move it! I'll handle this joker! (throws his hammer at
- the apparition, wounding it)
- spectre: Argh! (pounces upon Mongo)
- Mongo: AAAAAAAAARGH!
- spectre: Ha ha. Your life force is mine, dwarf!
- Belphanior: Holy shit! It's got Mongo! (stabs the thing in
- the back, as it is occupied with Mongo) Die, motherfucker!
- spectre: Argh! (wheels about) You are next, elf!
- Mongo: (quivering) Cold...so cold...
- Rillen: (bashes the fiend with his staff)
- spectre: (injured, wondering where the party got all these magic
- weapons)
- Ged: (looking through his backpack)
-
- Belphanior: (backing away from the spectre) Stay the hell away
- from me, you transparent son of a bitch!
- Rillen: (hits the thing again) You heard him.
- Ged: Aha! (uncorks a vial of holy water and splashes it on the
- monster)
- spectre: Aaaaaa! (writhes in pain)
- Belphanior: (sensing an opening, slashes the spectre again)
- spectre: Damn you...(dies, and vanishes)
- Rillen: He did not stick around for long.
- Mongo: Uhhh...(rises to his feet) I feel weak...
- Ged: By Boccob! I'll bet that thing drained some of your life
- force!
- Belphanior: (winces)
- Rillen: How unpleasant.
- Mongo: I'll be okay. I can make it. (sips some of his healing
- potion jug)
- Ged: I have no spells to help you. We'll have to see what can
- be done when we reach Greyhawk.
- Mongo: I'm fine, really.
- Ged: Okay, then. Let's finish this wing, and take a break.
- Rillen: (stands ready by the sixth door)
- Belphanior: I sense undead in here, too.
- Ged: And evil...
- Rillen: (opens the door)
-
- Beyond was another dark room, with a wooden coffin resting on a
- raised stone slab in the center of the chamber. The thing was in
- a remarkable state of preservation, considering the other wooden
- furniture found already in this place. Suddenly, a shadowy form
- strode forth, and the hairs on the back of the adventurers' necks
- stood on end. This new adversary was draped in black cloaks, and
- mists coiled and recoiled at his feet. Short, black hair framed
- the pale, chalky face, the long, thin nose, the burning red eyes,
- the sharp, white teeth...
-
- Rillen: Who is this sucker?
- Belphanior: (mesmerized)
- vampire: (to Belphanior) Put down that sword, elf. Join me in
- everlasting death.
- Belphanior: Y...uh...um...(drops his weapon)
- Ged: (leaps forth, and sticks his holy symbol right in the evil
- one's face) Back, foul creature of the dark! Leave that poor
- fool alone!
- vampire: (against the odds, he succumbs, and is driven back by
- the power of Boccob) Hssssssss!
- Mongo: Wow.
- vampire: We will meet again, priest...(turns into gas and seeps
- through one of many tiny cracks in here)
- Ged: (staring at his holy symbol) Boccob...
- Belphanior: (breaks out of his trance, and looks around) Huh?!?
- Rillen: (slaps the elf on the back) That thing almost had you,
- there.
- Belphanior: Vampire? Evil? Charm? (picks up his sword)
- Mongo: (looking around) No treasure here.
- Ged: Let's have a look in that area to the south.
- Belphanior: (pondering recent events) That vampire had better
- not show his face again. Or I'll cut it off.
-
- The party searched the small area at the end of the passage of
- crypts, but it was devoid of exits and traps. They went back up
- to the "main" passage, and took the third branch...
-
-
-
- | * = Current location of party
- PREVIOUSLY |_____________________________ N
- EXPLORED ________ ______ ______ | W+E
- AREAS _| ______| | | |__ | *|______ S
- | | | __| \__| | __ |
- |______\ | |__\ |__ | |__+ |
- ______| | __| \__| | ______|
- | ____ | |__\ |__ | |
- __| |__ | | __| \__| | |______
- | | | | |__\ |_ | __ |
- |_______| | | | | | |__+ |
- __| |__ |____| | ______|
- | | __________| |__
- | | | \ \ |
- |________|__|.___|____| |
- |O | | |
- |O______| | |
- _________| | ____
- | | |+ |
- + = wall pegs (3) | golem room |__| |
- \ = door |.__________________\ |
- . = door | $____| | |
- $ = secret door | | |____|
- O = vat | |
- | |
- | |
- |______|
-
-
-
-
- Mongo: This way. (he takes the first left, into a vaguely "O"
- shaped area) Hmm. No one's here.
- Belphanior: What's that on the wall, there?
-
- On a peg, against the section of wall in the middle of the "O"
- shaped area, was a foot-long dull metal rod, tipped by a silvery
- sphere of 4" diameter. Ged detected no traps or evil, so the item
- was examined.
-
- Ged: I have no idea what this thing might be.
- Rillen: Maybe it is magic.
- Mongo: Wouldn't even make a good mace.
- Belphanior: Let's hang on to it, and identify it later.
-
- They moved on, to another "O" shaped area to the immediate south
- of the first. Incredibly, there was _another_ rod on a wall peg
- there, this one with a black pyramidal head. It, too, was taken
- by the party (Mongo wondered if one might wield both of the things
- at the same time well, or not). The large, open area to the south
- was entered next, and the party moved through a door to their right
- and into an empty twenty-foot square room.
-
- Mongo: Bah. Hey, there's another door ahead! (opens this one as
- well)
- Belphanior: Hmm. Tapestries.
- Ged: Quite rotten, too. Rillen, cover that door.
- Rillen: With what? (pulls a tapestry from the wall, and it rips
- rather easily) This is moldy. (spies something) Look!
- Ged: What?
- Rillen: (reaches into a wall niche and grabs a scroll) Someone
- left this here for us.
- Ged: Careful, that may be cursed or something.
- Belphanior: (searching fruitlessly behind the other tapestry)
- Fuck it all!
- Mongo: What's that thing say?
- Ged: I can't read it. But look here, there is some kind of
- diagram. It shows a square, a circle, and a triangle, in that
- order. Maybe this great knowledge will help us somehow.
- Mongo: No doubt. (opens the next door) Hey, there's skeletons
- in here!
- Belphanior: They are inanimate.
- Mongo: Huh?
- Ged: They're not moving. Dead.
- Rillen: That is a relief.
- Belphanior: (headed for a pair of 4' high vats to one side of the
- otherwise empty chamber) Wonder what's in these?
- Mongo: (wanders around the room) No exits, nothing.
- Rillen: (looking down into a vat) This thing is empty, too.
- Belphanior: (sniffing the water in the other vat) Phew!
-
- Suddenly, the brackish water inside the vat by the elf stirred,
- bubbling and hissing. A huge, watery form rose from the stone
- container, dripping all over the floor. Massive, it easily hit
- the ceiling, and it was quite broad as well, seeming to fill the
- entire side of the room as it reared up.
-
- Mongo: Holy shit! (raises his hammer) What in the hells is
- THAT?!?
- Ged: (backing away) Maybe an elemental, I'm not sure.
- Belphanior: (pulls out his magical bowl and addresses the water-
- thing) Stop, you!
- water-thing: (wavers above the vat)
- Rillen: I think it is listening to you.
- Ged: It's not attacking us...
- Belphanior: Follow us! Ally yourself with us!
- water-thing: (subsides into the vat)
- Belphanior: Hmm. I guess I can't just control any random water
- creature that I find.
- Rillen: It seems not.
- Ged: Let's explore some other part of this complex. That thing
- was pretty good-sized, and I doubt that we want to waste our
- spells on it...
- Belphanior: Agreed. (they leave, having found nothing of any
- interest in here)
-
- The party entered the large, open area once more, and moved
- through it. It was shaped like a backwards "L" of massive
- dimensions. Suddenly as the party rounded the corner of the
- chamber, there was a trembling in the floor, and a large form
- lumbered toward them. It was some twelve feet in height (the
- ceiling here was twenty feet high), and appeared to be made
- of dull stone, in the shape of a powerfully-muscled human of
- oversized proportions.
-
- Mongo: Uh-oh. (raises his hammer) Stop or I'll whack you!
- golem: (lumbers onward)
- Rillen: I do not think he is scared of you.
- Belphanior: Or any of us. Split up! That way, he can't fight
- more than one of us at a time.
- Ged: Good idea! (running in a different direction) He may be
- big, but he's slow too!
- Mongo: Bah. I will hold my ground. (hurls his hammer at the
- construct)
- golem: <CLANG> (hit in the chest by the magical weapon, it
- is barely slowed at all)
- Mongo: Uhh...
- Belphanior: Oh shit. That sounded metallic.
- iron golem: (swats Mongo, sending him back 30' into a wall)
- Mongo: Aaaaaa....<SLAM> Urgh...(dazed)
- iron golem: (turns toward Ged)
- Ged: Boccob, Boccob...(readies a spell quickly)
- Belphanior: (likewise)
- Rillen: (furthest from the golem, has his bow strung) Have
- some arrows, metal man. (fires a pair of arrows at the
- golem from afar)
- iron golem: (ignores the missiles as they bounce off of him)
- Mongo: (weakly catches his hammer as he lies dazed on the ground)
- Urgh...
-
- Mongo: (drinks a potion of fire giant strength) gulp gulp...
- Ged: (facing the onrushing golem, shrouds the golem with a web)
- Hah! Let's see you get through _that_!
- Belphanior: (ready with his spell)
- iron golem: (rips through the webs with ease, dragging them
- along as he charges Ged)
- Ged: Whoa! (dodges aside as the golem smashes the floor where
- he stood) That was close!
- Belphanior: (fires Melf's Minute Meteors at the golem) I'll get
- him!
- iron golem: (ignores the missiles as they explode upon him)
- Belphanior: Oh shit! Nothing will stop this guy!
- Rillen: (fires more arrows, which bounce off again) Hmm. (puts
- his bow away)
- Mongo: ARRR! (leaps up, and fires off his hammer at the golem)
- I'm baaaack!
- iron golem: <CLANG> (hit by the weapon, actually staggered)
- Ged: Mongo!
- Mongo: (catches his hammer) Ha!
- iron golem: (faces the dwarf again)
- Mongo: Come on, you sonofabitch! Come ON! I'm pumped up and
- ready for you now!
- iron golem: (charges Mongo)
-
- Rillen: (approaches Ged, staff raised) Perhaps we should back
- away and find someplace to hide.
- Ged: Not yet, by Boccob! (casting a spell)
- Belphanior: (uses his wand to fire a lightning bolt at the golem)
- golem: <CRACK> (slows down considerably)
- Belphanior: That got to him!
- Ged: (notes that Mongo is still a good distance away from the
- creature; sends some Evard's Black Tentacles at the golem)
- iron golem: (snared by ten of the rubbery, magical things)
- Ged: Boccob!
- Rillen: I would say that he is all tied up.
- Mongo: (hurls his hammer again, denting the golem's head) Yah!
- Belphanior: Just goes to show you what giant strength will do
- for you...
- Mongo: Damn straight!
- iron golem: (snapping the tentacles one by one)
- Ged: By the gods...can _nothing_ stop it?!?
- Mongo: (notes that the golem is still slowed down, and moves in
- for melee) Hey! Hey, you! I'm not done with you yet! (runs
- up and bashes the golem, knocking it's head off) Huh?
- iron golem: (falls down)
- Belphanior: (watches the head roll across the floor) Fore!
- Ged: I'm glad Mongo came with our group, instead of those other
- idiots.
- Mongo: (watches the golem's body cease to move, as the head hits
- a wall across the big room) Yeah!
- Rillen: Now there he went and lost his-
- Belphanior: (turns to Rillen) Stop.
- Rillen: Eh?
- Belphanior: Your wit overwhelms me. I can't take any more.
- Rillen: Whatever you say.
- Mongo: (steps on the golem shell and raises his hammer) Mongo!
- Let's hear it for Mongo the triumphant!
- Ged: Say, you look pretty bruised up there. How about some
- healing magic for Mongo the mighty?
- Mongo: I won't complain.
- Ged: (heals Mongo) There you go.
- Mongo: Thanks.
-
- The golem had no possessions at all, and the party went through
- the western door, into a good-sized room. This chamber was full
- of rotted robes on wall pegs - and a third rod, too, this one
- with a red crystal, cubical tip. The rod was put with the others
- in a sack, and the foursome moved to the other exit, a door in
- the southwestern wall. The door was rotted, and the room beyond
- had three collapsed couches and a pair of tables with chairs.
- All this furniture was old and rotten. A chest was present in
- one corner; since Ged's spell had expired, Belphanior checked
- the container for traps, and finding none, opened it. Inside
- were four 6" diameter metal spheres, tucked among some more
- rotted robes. Ged searched for and found a secret door, and
- the party descended the stairs behind it. They were in an
- octagonal chamber with a door at the far end...
-
-
-
- __ __
- ____/ \ / \
- stairs -> ____ # |
- \ __ / \ __ /
- N
- W+E # = door
- S
-
-
-
-
- Mongo: Phew! What's that smell?
- Belphanior: It's a smell I know well...ozone.
- Rillen: Look at these carvings.
- Ged: Boccob...
-
- The room had twelve figures carved into the walls, in explicit
- detail. The depictions were of almost...divine quality.
-
- - large, muscled warrior in loincloth
- - old, wizened man with scythe
- - skeletal woman with glowing hands
- - evil-looking man
- - bearded man with rock in hand
- - savage-looking, barbaric man
- - jovial, winking man
- - man sitting on a chair of clouds
- - foppish dandy
- - enraged man with fiery hair
- - sly, shifty-eyed man
- - man underwater, surrounded by fish
-
-
- Mongo: What great workmanship!
- Belphanior: They must be great heroes.
- Ged: Or gods.
- Rillen: That one with the shifty eyes looks like Peldor.
- Mongo: (examining the carvings) Hmm.
- Belphanior: (checking the door to the east for traps)
- Ged: (concentrating) By Boccob! I have it!
- Rillen: What are you talking about?
- Ged: Suel! This whole place, it's a Sueloise city!
- Mongo: Huh? The Suel people are long gone. What in the hells
- are you saying?
- Ged: (excitedly) No, no! These are Sueloise gods! There are
- twelve major dieties in the Suel pantheon! This city...See,
- long, LONG ago, there was a great war between the Sueloise
- people and the Baklunish people. They basically obliterated
- each other's empires with terrible magic. Anyway, the Suel
- people had a few cities scattered about the world. One such
- lost city is rumored to be here, in the Suss Forest. That's
- what this place is - a massive, lost, sunken city from many
- centuries past! And we've found it! Or part of it. This
- whole place that we've explored is probably just a single
- building within a whole city. Just _one building_!
- Belphanior: Makes sense.
- Ged: These scrolls that we found - they're probably written
- in ancient Sueloise. That's why none of us know the script.
- And...the Sueloise had mighty magicks, spells beyond the
- realm of modern understanding. We might find some in here!
- Belphanior: (eyes alight) Heh. Good.
- Mongo: Neat story. (examining the carving of the large,
- muscled warrior)
- Rillen: Sooloyse. Got it.
- Ged: Let's get on with our search, then.
- Mongo: (touches the carving) AAA! (jolted, he flies back a
- few feet)
- Belphanior: What?!? (draws his sword)
- Mongo: (eyes alight) KORD!
- Ged: That's one of their gods!
- Mongo: (dazed) Huh? What's going on?
- Rillen: (helps the dwarf to his feet) It will be all right.
- Mongo: (not sure, but feels like his lost energy levels have
- returned) Whoa.
- Ged: Let's get out of here. Who knows what these others will
- do if touched?
- Belphanior: The door is okay, no traps. (they move through
- it)
-
- They entered a thirty-foot diameter circular room, with a
- raised stone dais in the center. Around this base were twelve
- depressions, spaced equidistantly; four were hemispherical,
- while eight were tapering pointed holes. Seizing upon the
- moment, Ged and Belphanior collected the four metal spheres
- from the recent room, as well as the eight cones from the
- earlier room, and the party commenced putting these in the
- appropriate slots. Even Mongo seemed to understand what was
- going on. Upon the completion of this task, the dais shook
- with a slight vibration, and then sunk until it was level with
- the rest of the floor. A foot-thick pedestal rose from the
- room's center, to a height of three feet.
-
- Ged: Aha! It has three depressions - one cubical, one
- spherical, and one pyramidial!
- Belphanior: Put those rods we found into those slots!
- Mongo: (hands the items over) Here you go.
- Ged: (he and Belphanior insert the cubical rod first, then
- the spherical rod, and the pyramidial one last) There.
- Belphanior: Let's hope something interesting happens.
-
- The three rod hafts sunk down into the pedestal, and then
- the pedestal itself sunk. A deep, disembodied voice spoke,
- saying "THE WAY IS OPEN". Ged heard this message in grey
- elven, Mongo heard it in dwarven, and so forth.
-
- Mongo: Way? What way?
- Rillen: (looking around, staff raised defensively) Where
- did that voice come from?
- Ged: Wha...?
- Belphanior: Where was the "way" not open before?
- Ged: Back in that rubble-filled room, with the magical runes
- on the wall! Those runes said that the way was closed for
- now...
- Rillen: But "now" was then, and now is now!
- Mongo: (cleaning crud from his hammer) Huh?
- Belphanior: Let's get back there and check it out!
-
- They rushed back to the mentioned room, and sure enough,
- there was an opening where a wall had been. A long, straight
- staircase, ten feet in width, led downward - but stopped while
- still thirty feet above the floor below. The stone steps just
- ended in thin air!
- At this point, Rillen's lantern ran out of fuel again. As
- Belphanior sought more oil from his supplies, Ged decided to
- cast a continual light spell, and did so on an empty flask.
- Rillen wedged the flask onto the end of his staff, and then
- Belphanior found some rope and tied it to a large boulder
- from the nearby rubble. The party rested, ate, and then went
- down the rope, one by one.
-
- They touched bottom about sixty feet below, or thirty feet
- from the point where the stairs ended. This new chamber was
- gargantuan, well over two hundred feet wide on either side;
- it was roughly square in shape. The ceiling was about forty
- feet high (the stairs went up into it). A narrow stone arch
- was barely visible on the far side of the chamber, with a
- small area open behind it. A large mass of stone was also
- visible, next to the archway; it appeared to be some kind of
- siege weapon or ram. The floor here was soft, like rock that
- had decayed over many centuries into pebble-filled clay.
-
- Rillen: Our voices are booming in here...
- Mongo: Old ground, old rocks, guys. (holds up some clay)
- Now _this_ is a piece of history.
- Belphanior: If you say so. (they move out into the center of
- the room)
- Ged: Hey! What's that big hunk of stone doing? (points to
- the ram-thing in the distance)
-
- Oddly enough, the lump of stone now seemed more defined,
- some kind of siege engine perhaps. It was about twenty feet
- wide, thirty feet long, and ten feet high, with three rollers
- on its bottom - one in front, one in back, and one in the
- middle. The rollers were of stone as well, with prominent
- spikes scattered about their surfaces. A series of rams was
- arrayed along the thing's sides, with three on either side.
- These rams featured the heads of goats, bulls, and such
- animals. Unusually, there seemed to be no place for a crew
- to man the thing...
-
- Mongo: (as they draw closer; they are now about a hundred
- and fifty feet from the arch) Hey, is it just me, or is
- that thing _moving_?
- Belphanior: (raises his sword) It's not just you! It IS
- moving!
- Mongo: I thought so!
- Ged: I think it's rolling this way...(begins spellcasting)
- Rillen: !
-
- The massive engine was trailing dust and pebbles as it
- picked up speed, heading right for the party. Still a hundred
- feet distant, it looked like it was moving at a fairly rapid
- clip. Small stones and large were ground flat beneath its
- dreadful rollers, and several inches of the ground were sunken
- behind it, proof of its massive bulk.
-
- Belphanior: Oh shit! It's headed right for us! It wants to
- run over us!
- Mongo: What do you mean, "it"?!?
- Belphanior: Do you see a crew manning it?!?! Run!!
- Ged: I'll blast it! (casts a fireball spell) There's plenty
- of room in here!
-
- The huge ball of fire exploded right on the stone construct,
- sending tongues of flame in all directions. The inferno rose
- up, and even from this far away, the adventurers could feel
- the heat of Ged's mighty spell. Then, a massive form emerged
- from the flames. The rollers were spraying fire behind them,
- and the entire stony form was ablaze - but it kept rolling,
- right for the party, like a herald of imminent doom.
-
- Ged: By Boccob...!
- Belphanior: Come ON! RUN!
- Rillen: (already sprinting away) You don't have to tell me
- twice.
- Belphanior: RUN! (headed in the opposite direction of Rillen)
- Ged: (dashes in yet another direction, as does Mongo)
-
- Unfortunately, one of the four was slower, much slower, than
- his companions. Mongo, naturally short-limbed anyway, couldn't
- move very fast with all his armor on. The huge stone juggernaut,
- a mindless, millenia-old killing machine, sensed an easy kill
- and veered its course slightly to track the dwarf.
-
- Mongo: Aaaaaa! I can't run fast enough!
- Ged: Come on, Mongo! Run!
- Rillen: Run faster!
- Mongo: (turns around, and sees the juggernaut right behind him
- and gaining) Aaaaa!
- Belphanior: It's about to-
- Mongo: (being run over) Oh shi-! (disappears beneath the wide
- stone rollers)
- Rillen: That thing is on a roll!
- Juggernaut: (changes course, headed for Rillen, now the nearest
- intruder in the area)
-
-
-
-
-
- next time: The conclusion of the Sea party's exploits; Greyhawk!
-
- FTP SITE: tybalt.caltech.edu (in pub/adnd/fluff/adventurers)
- ********************************************************************
- NOTES: Finals are effectively over! Since I've been too busy to
- post for quite some time, I made an extra-sized episode here...
- ********************************************************************
-